//=============================================================================
// Hunting_RifleFire
//=============================================================================
class BDHuntingRifleFire extends MachinegunFire;

defaultproperties
{
	MaxPenetrations = 4
	Penetration = 0.55

     FireAimedAnim="Fire_Iron"
     RecoilRate=0.100000
     maxVerticalRecoilAngle=800
     maxHorizontalRecoilAngle=250
     StereoFireSound=Sound'mswp_04.HuntingRifle_Snd.awp1_stereo'
     DamageType=Class'DamTypeHuntingRifle'
     DamageMin=300
     DamageMax=300
     Momentum=18000.000000
     bWaitForRelease=True
     bModeExclusive=False
     bAttachSmokeEmitter=True
     TransientSoundVolume=1.800000
     FireLoopAnim=
     FireEndAnim=
     FireSound=Sound'mswp_04.HuntingRifle_Snd.awp1_mono'
     NoAmmoSound=Sound'KF_RifleSnd.Rifle_DryFire'
     FireForce="ShockRifleFire"
     FireRate=1.900000
     AmmoClass=Class'BDHuntingRifleAmmo'
     AmmoPerFire=1
     ShakeRotMag=(X=100.000000,Y=100.000000,Z=500.000000)
     ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
     ShakeRotTime=2.000000
     ShakeOffsetMag=(X=10.000000,Y=3.000000,Z=12.000000)
     ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
     ShakeOffsetTime=2.000000
     BotRefireRate=0.650000
     FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar'
     aimerror=0.000000
     Spread=0.007000
}
